Barbarian Kingdoms

ZK1,446.75 ZK1,246.40
(You save ZK200.34)
Picture of Barbarian Kingdoms
ZK1,446.75 ZK1,246.40
(You save ZK200.34)

Estimated Release Date is Jul 30th 2024

Jester
Area Majority / Influence Area Movement Betting and Bluffing Force Commitment Take That Variable Player Powers Variable Set-up Zone of Control
12+
3 - 6
30 - 90 minutes
Christophe Lebrun
https://boardgamegeek.com/boardgame/360113/barbarian-kingdoms

NOTE: This is a preorder item. Orders containing both preorder and in stock items will be held and shipped once all items are available. Estimated release dates, images, and game contents are subject to change. For more information, please refer to the preorder section on our FAQ page.

"Gold is the lifeblood of the war!"

As the Hun horde swept across Europe, they forced the Germanic tribes into exodus. These warlike peoples spread within the borders of the Western Empire and, by dint of looting and war, will eventually cause the collapse of the Empire. In the twilight of antiquity and at the dawn of the Middle Ages, the so-called "barbarian nations" founded kingdoms on the former imperial territory.

In Barbarian Kingdoms, an asymmetrical and competitive strategy game, each player controls their own nascent kingdom and competes for supremacy over Western Europe. The first player to control seven territories or to eliminate two opposing kings wins. On a turn, each player chooses and resolves a single action of their choice:

  • Recruitment: deploy a warrior from the reserve by paying a cost
  • Taxation: collect money from the provinces in their kingdom
  • Assault: invade a province or attack an enemy unit
  • Maneuvers: reposition their units in their provinces or towards the sea
  • Claim: try to take control of a province by paying a cost

Assault and claim actions can be immediately challenged by an opponent and resolved by a battle. During the battle, a bribe may be paid to the opponent to try to reverse the outcome.

Players must be vigilant in positioning their forces (with the constraint of a maximum of one unit per province), keep an eye on their opponents, and take advantage of their two asymmetrical powers: that of their kingdom and that of their king.